
Also, you can follow us at Twitter SuperTuxKart 0.8.1 you can race roaringly rapid or roam ridiculously 'round, whatever you want!įrench translation of this blog post: /?p=247 We hope you enjoy the new release, and as always we welcome new artists and programmers to join us, either through our forum or our mailing list.
SUPERTUX PAINT DOWNLOAD
You can get the new release from our download page for Windows Vista and newer, MacOSX 10.6 and newer (Intel architecture), and Linux (32-bit and 64-bit Intel/AMD architectures). Grand Prix (just abort a Grand Prix at the beginning of a race, later Xenux added filtering of add-ons, Glenn De Jonghe saving of a Johannesr1 added shield functionality toīubblegum. New developers: Dawid Gan tirelessly fixed bugs, making 0.8.1 the minor On the other hand, we had many contributions from It has taken us a rather long time for a minor release, but most of theĭevelopers have been rather busy with mentoring students for the “Google
SUPERTUX PAINT UPGRADE
0.8.2, and especially 0.9 will make the game stand more out in the graphics department and will be a fitting upgrade to round off future features and (wow) factors with.Įxcited yet? I'll round off this blog post with a reminder to vote for us, and also say that while the wait might feel long, it will be worth it in the end! :) This, in combination with other graphics work happening lately, will do wonders for the look and feel of SuperTuxKart. In the end we might settle for something more in-between, but in any case several tracks will look more vivid and less dark than they used to be. Left is before any colour correction, where we can see that it looks a bit dark and bland, while the right side shows colour correction turned quite high. Several of those effects were made by our GSoC student cand, while others, like the colour correction demonstrated in this screen capture were added later. This ensures a more "cartoony" look while making it look better by using larger texture sizes, and adding various effects on top. The track is new (and still work-in-progress), and shows off his new-found graphical style featuring painted textures sometimes combined with photos, rather than having photographic textures only as the trend were going towards. Normal still means that development is non-linear and often happens in bursts of activity rather than a slow trickle, but we'll be leaning more to the latter when we have settled nicely into 2014.īut wait! There's more! Our 3D artist samuncle has been waving his magic wand (or maybe hand?) again creating this masterpiece:Ī little explanation is in order. In summary, currently and probably for a few weeks development is going somewhat slower than usual, but after the usual winter break things should be back to normal. As a bonus, it's all the rage these days and might be more familiar to prospective STK programmers. We are still in the process of moving, but in the end Git will bring some advantages that will make future branches easier to merge together.
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This spurred a recent effort to move code development from the Subversion source control system to what is known as Git. The two networking related branches were somewhat co-dependent but not fully compatible, so it took a while to clean things up and make everything puzzle together neatly. One issue we did get was merging the branches together in our normal development version (called 'trunk'). This year went very smoothly thanks to our students and volunteering mentors, and we hope that the success will continue next year. Whether we get accepted is not a given, but if I may be so bold to say, I think our chances are probably quite good.

Google Summer of Code 2014 will happen earlier than this year around, which means that we will soon have to prepare for it. But for those already anxious for the next version, you should not hold your breath because often things take longer than first anticipated.Īfter that violent jolt back to reality, we continue with the upcoming hopes and dreams. Well "pesky" might be the wrong word after all features and bug fixes is what a new release is all about. And as usual, we don't know yet either - it depends on those pesky features and factors I previously alluded to. Your next questions is probably going to be when you can expect 0.8.2 to happen. On a positive note, you may be able to try playing over a local area network (LAN) in 0.8.2 but this is not certain at the moment.

One of those pieces has been in the making for a while, but there are multiple features and factors demanding attention. Why the seeming delay in bringing networking to the masses? While this year's Google Summer of Code brought with it two pieces of the network puzzle, we still have a couple others which needs to be in place in order to make it enjoyable.
SUPERTUX PAINT FULL
What are the plans going forward? We want to do another minor release before the major 0.9 release bringing full network play support.
